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---+++ Level B: Bücher <br> http://images-eu.amazon.com/images/P/0262240459.03.MZZZZZZZ.jpg <br> *Rules of Play: Game Design Fundamentals* von Katie Salen, Eric Zimmerman <br> <br> Biblionetz: <br> ISBN:0262240459 <br> http://images-eu.amazon.com/images/P/0735711712.03.MZZZZZZZ.jpg <br> *Pause & Effect* von Mark S. Meadows <br> Biblionetz:b02161 <br> ISBN:0735711712 <br> http://images-eu.amazon.com/images/P/0262232324.03.MZZZZZZZ.jpg <br> *First Person* von Noah Wardrip--Fruin <br> Biblionetz:b02190 <br> ISBN:0262232324 <br> http://images-eu.amazon.com/images/P/1592730078.03.MZZZZZZZ.jpg <br> *Creating Emotion in Games* von David Freeman <br> Biblionetz:b02189 <br> ISBN:1592730078 <br> http://images-eu.amazon.com/images/P/3764364165.03.MZZZZZZZ.jpg <br> *bits and spaces* architecture and computing for physical, virtual, hybrid realms; 33 projects by architecture and CAAD, ETH Zurich <br> Dies ist eines der innovativen Bücher mit guten Beispielen aus dem Bereich Architektur. <br> Biblionetz:b00659 <br> ISBN:3764364165 <br> http://images-eu.amazon.com/images/P/1932111859.03.MZZZZZZZ.jpg <br> *3D Game-Based Filmmaking: The Art of Machinima* von Paul Marino <br> <br> Biblionetz: <br> ISBN:1932111859 * http://www.ludologica.com/shop/recommended.html
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Topic revision: r9 - 08 Apr 2007,
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