Game Art
Literatur
Bauwelt 30/04: "Playtime". 06. August 2004, 95. Jg. S. 10-33.
Card, Orson Scott (2002): Ender's Game. New York: Starscape.
Fritz, Jürgen (2004): Das Spiel verstehen. Eine Einführung in Theorie und Bedeutung. Weinheim: Juventa.
Fritz, Jürgen und Wolfgang Fehr (2003): Computerspiele. Virtuelle Spiel- und Lernwelten (inkl. CD-ROM mit Artikeln).
Mc Cloud, Scott (1994): Understanding Comics. New York: Perennial.
Rollings, Andrew und Ernest Adams (2003): Andrew Rollings and Ernest Adams on Game Design. Indianapolis, IN: New Riders.
Pias, Claus (2002): Computer Spiel Welten. sequenzia: München.
Salen, Katie und Eric Zimmerman (2004): Rules of Play. Game Design Fundamentals. Cambridge, MA: The MIT Press.
ONLINERESSOURCEN
Costikyan, Greg:
I Have No Words & I Must Design. Originally published 1994.
Jenkins, Henry:
Game Design as Narrative Architecture
Walz, Steffen P.:
Towards a Rhetoric of Digital Games.
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