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---++ Game Art ---+++ Literatur * Bauwelt 30/04: "Playtime". 06. August 2004, 95. Jg. S. 10-33. * Card, Orson Scott (2002): Ender's Game. New York: Starscape. * Fritz, Jürgen (2004): Das Spiel verstehen. Eine Einführung in Theorie und Bedeutung. Weinheim: Juventa. * Fritz, Jürgen und Wolfgang Fehr (2003): Computerspiele. Virtuelle Spiel- und Lernwelten (inkl. CD-ROM mit Artikeln). * Mc Cloud, Scott (1994): Understanding Comics. New York: Perennial. * Rollings, Andrew und Ernest Adams (2003): Andrew Rollings and Ernest Adams on Game Design. Indianapolis, IN: New Riders. * Pias, Claus (2002): Computer Spiel Welten. sequenzia: München. * Salen, Katie und Eric Zimmerman (2004): Rules of Play. Game Design Fundamentals. Cambridge, MA: The MIT Press. ---+++ ONLINERESSOURCEN * Costikyan, Greg: [[http://www.costik.com/nowords.html][I Have No Words & I Must Design. Originally published 1994.]] * Jenkins, Henry: [[http://web.mit.edu/21fms/www/faculty/henry3/games&narrative.html][Game Design as Narrative Architecture]] * Walz, Steffen P.: [[http://www.playbe.com/stuff/games-rhetoric.htm][Towards a Rhetoric of Digital Games.]] * http://wiki.arch.ethz.ch/twiki/bin/view/Game0405/WebHome
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Topic revision: r1 - 25 Jan 2005,
MarcPilloud
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